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    Home»Games»Why are bad games worthy of the sequel
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    Why are bad games worthy of the sequel

    April 3, 20254 Mins Read

    Normally, developers are continuing to continue their games to cultivate old ideas and bring new ideas … But such a luxury is only reserved for successful and good games. Unfortunately, the release is less successful than less fortunate. Information port Howtogek.com speakWhy are bad games worthy of continuing, but rarely receives them.

    Why are bad games worthy of the sequel

    There are not too many objective games in the market. Many bad games may be proud of interesting ideas, but they are given by the implementation, making money from or controversial technical issues. Some of these projects can become a great game – they only need a second chance and work with errors.

    For example, the first part of long episodes is not the best. The launch of many legendary franchises has been suspected: Final Fantasy and Resident Evil have received a lot of improvements in the quality of life in the next part, so it is easier to return to them rather than the original games.

    At the same time, even the worst games can have good continued – the only question is whether the developers can extract a lesson. Therefore, PlayStation All-Stars Battle Royale looks like a guaranteed success: In fact, an similarity of Super Smash Bros., but for PlayStation Games characters as a fighter aircraft. However, the promising concept was given by a strange squad of the characters and many suspicious solutions in terms of mechanism. However, the game is founded, if desired, can be used in developing the next section.

    Some games, defeated by critics, problems in production: Unfortunately, the brief development of the product and lack of product polishing is a common thing in the modern gaming industry. The technical conditions that deserve a lot of damage like Anthem and Days have disappeared. Poor releases of these projects can no longer be restored, but the sequels will help them recognize ideas, initially without enough time and resources.

    Other games summarize the ambition too much. For example, Lifeline Horror in 2003 provided players to control the main character with voice teams. At first glance, it seems that this idea is great and voice control is actually integrated into the gameplay. However, any achievements of developers have surpassed the unrealistic recognition of the voice, which is why many of the game segments sometimes feel impossible to overcome. And all due to the fact that Lifeline appears before the dubbing department becomes quite reliable to support an official game.

    Sometimes projects failed, underestimated when released, received cultural reputation many years later. One of these games is Alpha Protocol – Obsidian RPG Spy. She provides one of the most branching stories in the genre: each solution, until the skirt of the player, requires certain consequences. And these consequences lead to different plot branches, so that each paragraph will feel fresh. Unfortunately, the frankly frank Alpha protocol game, trivial graphics and a large number of errors have led to negative assessments. And although the game is undeniable, it is one of the types, and it has it, it is appreciated.

    But bad games rarely create other opportunities to make a good impression, and there are many reasons for that. The first projects have received low scores with very few opportunities to generate a series of profits, because players have little tendency to support franchise, of which no release. In addition, in recent years, the cost and complexity of the development of games has increased many times. Depending on the scale of the studio, a financial failure can lead to mass layout or even close the company. A lot depends on the quality of the games, because the studio does not have an engine to take creative risks.

    In addition, even if you want to try to work with their own mistakes, developers are not always the last word in this matter. If you take the same Alpha protocol, then Obsidian has repeatedly expressed his readiness and interest in creating continuation. But it never happened, because the rights to the project belonged to the publisher, Sega, and he did not approve.

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