Studio CD Projekt Red (CDPR) has confirmed the use of NVIDIA DLSS technology in the Cyberpunk 2077 game version for the Nintendo Switch 2 dashboard 2 in the future. The developers clarified in the conversation with Digital Foundry that they used the special edition of DLSS, designed exclusively for these platforms. This word suggests the difference compared to the technology version available on PC.

According to the studio, Apccillillal technology from NVIDIA is used in all four display modes: both in mobile and in fixed stations (connected stations), maintaining employee's target frequency in 30 and 40 FPS, respectively. In addition, dynamic resolution is used.
In the standing mode, developers try to expand their images up to 1080p. At the same time, the initial resolution may vary from 540p to 1080p, adapting depending on the complexity of the scene, the selected mode (quality, or productivity of Islam) and load.
In mobile mode, the target resolution of APSKAIL is 720p for the user's productivity mode and 1080p mode for the quality mode of Cameron. The initial resolution in this case may be reduced to 360p when the load is high.
Therefore, Cyberpunk 2077 is the first official confirmation game with DLSS support on Switch 2. Digital experts, which CD Projekt Red provides data, note that the details of technology on the control panel are not known. With Nintendo's traditional secrets of his new device, detailed information about DLSS work on this platform may not appear early.
Bethesda previously published a new introduction of Doom: The Dark Ages.