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    Home»Games»RAM 6000 MHz with Cl28 and CL36 latency is compared in games
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    RAM 6000 MHz with Cl28 and CL36 latency is compared in games

    May 13, 20252 Mins Read

    The Odin hardware channel shows that any average FPS can be taken from CL28 and CL36 at Full HD.

    RAM 6000 MHz with Cl28 and CL36 latency is compared in games

    Cyberpunk 2077 is tested with RT off, high in advance. The average performance of which is 139 f/s (Cl28) and 143 f/s (Cl36).

    In the game Far Cry 6, at Ultra Graphics settings, average, 144 f/s in both cases were obtained.

    Fortnite has gone with a means of reservation. The average FPS in which is in the area of ​​244 fans (Cl28) and 272 f/s (Cl36).

    In Forza Horizon 5 with high graphics, the average frame rate is 235 f/s (Cl28) and 237 f/s (Cl36).

    Ghost of Tsushima has been tested with an average pre -installed. In particular, the average efficiency is 154 k/s (Cl28) and 173 to/s (Cl36).

    © Odin hardware

    GTA 5 debuted with super clothes. On average, it manages to get 177 f/s (Cl28) and 182 f/s (Cl36).

    The Kingdom to DelievRance went with a high pre -installed. The average frequency of the staff in this game is in the area from 195 to s (Cl28) and 200 to/s (Cl36).

    Spider -Man Game Remastered has been tested with very high graphics. The average FPS of which 149 is filled in both cases.

    In our last game, there is an average pre -booking, the average performance is at 113 to/s (Cl28) and 117 f/s (Cl36).

    Witcher 3 has been tested with high pre -settings. On average, here the frequency of personnel is 186 C/s (Cl28) and 201 k/s (Cl36).

    Conclusion

    The difference between RAM 6000 MHz CL28 and CL36 is 5% (174 k/s and 182 f/s respectively.

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