Many games do not force players to use violence at all opportunities. In contrast, developers often encourage peaceful ways to solve problems and reward players for creativity. Information port Howtogek.com speak About games that allow you not to kill anyone.

The thief
Thief is famous not only with a fastidious game, focusing on secret – the series also offers many ways to overcome the level without killing anyone. Each franchise game promotes not only to avoid violence, but also thought before, carefully researched the environment and used it. Yes, and the utilities of the master leader are not for murders: they are necessary to overcome obstacles, distractions and tricks.
Spore
Spore is a unique case, because the game allows you to go through the whole campaign without participating in any battle. Players can bring a peaceful appearance, focusing on cooperation, diplomacy and cunning. In the animal stage, the appearance of players can be predators, at the stage of civilization – diplomatic conflict, decision with the help of dance and seductive.
The world outside
The outside world is not the highest role -playing game at the time of release, but this does not prevent developers from taking care of the script without violence. From each situation you can escape peacefully: for example, the last boss may be missed in general if the player has made a certain decision. And it is not the problem he has done in the central plot conflict.
Cyberpunk 2077
Although the world of Cyberpunk 2077 is a gesture, developers provide players with many ways to end the game without killing anyone. Of course, the plot is not developed exclusively for peaceful people, but this does not change the fact that players can do well without the power of death. Many weapons can be equipped with modes that allow the opponent to cut off the opponent without killing them. Do not mention crushing weapons, fists and hacking.
Radioactive
Fallout franchise is famous for the depth of its role systems, so that through the plot in the peace regime is not only possible, but also felt in a completely different way. Especially if we talk about games developed by Black Isle and Obsidian: that is, Fallout 1, 2 and New Vegas. They have a lot of attention to the dialogue and skill tests that give players the opportunity to avoid violence with the help of eloquence or cunning. And in New Vegas, even the boss can finally be persuaded to give up.
Dishonesty
Dieli is dishonest, especially the second part, is great to go through peace. If the limited systems of the original game only allow the reduction of victims, then in the second time, thanks to improvements, the mechanic has become easier to go alone. It is not necessary to rely on battles: Korvo and Emily are more likely to sneak through the enemy, distract them or stun. And the levels are adjusted for the models of the game – each level finds a lot of routes and hidden nooks and crannies.
Undertale
Finally, Undertale is an ideal example of a game developed around the idea of a peaceful paragraph. Mechanics motivate players to restrain violence, locate all online clashes with the enemy as a puzzle that can be resolved by a must -or a neat strategy. In case other role -playing games make players fight, undertale allows you to forgive all enemies. Moreover, Passage Passage is a full story branch unlike what is waiting for more bloodthirsty players.