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    The largest transactions in the history of the gaming industry

    April 3, 20253 Mins Read

    Many industries turn to consolidate over time and the game is no exception. Large companies buy and sell each other for a lot of money, this causes great instability in the market. GameSpot portal speak About the most important and massive transactions in the history of the gaming industry.

    The largest transactions in the history of the gaming industry

    Microsoft – Mojang (2.5 billion USD)

    Before buying Zenimax or announcing the intention of buying Activision Blizzard, Microsoft, a major agreement in 2014 – the acquisition of Mojang and franchising Minecraft. However, after that, the studio continued to release games, including on PlayStation and Nintendo, without Xbox.

    Sony – Bungie (3.6 billion USD)

    Sony, meanwhile, in 2022, I bought a Bungie – an excellent studio specializing in the first shooting games. Although, as part of the transaction, the publisher transferred the right to the series of Destiny, Sony hopes that Bungie will present new hits in the future. In addition, studio staff will have to help PlayStation's living services, because online games are considered an important part of the company's policy.

    Savvy – Scopely game group ($ 4.9.)

    In April 2023, the Savvy Games, owned by investors from Saudi Arabia, bought the developer of social games and SCOPely mobile games. Perhaps the name of the studio will talk very little to anyone, but the company has worked on games on many popular commercial franchises, from Star Trek to The Walking Dead and Marvel. In addition, this transaction once again attracted public attention to the ambition of the Saudi Arabic Fund. The organization holds minority positions in Capcom, Nexon, EA and Take two, and in the future there is a plan to actively develop its own ecosystem to develop games.

    Microsoft – Zenimax (US $ 8.1 billion)

    Microsoft continues to a series of transactions by buying the second largest in the history of the game unit. Zenimax is the parent company Bethesda, who created the elderly and radioactive dust. Moreover, Xbox's assets have transferred all publishers and franchises, including Starfield, Elder Scrolls, Fallout and Wolfenstein.

    Tencent – Supercell (8,6 tỷ USD)

    Giant Internet Tencent China has made a lot of volume investment in different companies, but buying Supercell, Clash of Clans developer and many other famous mobile games are the largest. To understand the scale, one must understand the context. In 2016, Tencent paid nearly $ 9 billion to Supercell, although in 2011, she bought a League of Legends developer with only $ 400 million.

    Take-Two-Zynga (12,7 tỷ USD)

    Take-Two Interactive, the company that owns theft Auto, bought Zynga, the developer of Farmville Mobile Hit, by 2022. At that time, this agreement was the largest gaming industry in history: Take-TWO paid three times more money than Disney-For Star Wars. All to get a foothold in the profitable and developing market of mobile games.

    Microsoft – Activision Blizzard ($ 75,4 мj))

    But the Take-Two record after only a few weeks broke the next Microsoft agreement. Ambitious moves have turned into many years of anti -opposition hearings and intense discussions, but in the end, the Activision blizzard with all its assets is controlled. From Call of Duty and Candy Crush to Diablo, Overwatch and World of Warcraft.

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