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    Home»Games»Why does the fate of killing Destiny 2?
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    Why does the fate of killing Destiny 2?

    September 7, 20256 Mins Read

    Destiny 2 is going through the best time: the advantage of adding fate has received great reviews from the press and strong negative – from the player itself. But now, when the seasonal content cycle is effective, it is clear that in reality, the situation is even worse than before. PC Gamer portal speakWhat's wrong with Destiny 2.

    Why does the fate of killing Destiny 2?

    Grinding too long

    To be fair, Bungie himself publicly admitted that “the progress is slower than the developers want.” The studio promised to speed up a little … but later it announced a series of changes, in reality, slowed down the process of progress, then the developers had to apologize and return to the patch. And the problem is not that Bungie does not seem to be able to do but step on itself. It does not focus on that: Instead of specifying the grinding speed, you need to take the root of the problem – it is honing.

    He was forced to be forced. Before releasing Edge of Fate, the degree is slow, because players can earn a limited number of the ENRAMS weeks. It is not the best approach, but at least it retains the diversity and internal constant of the system.

    But in recent years, under the leadership of former Director of Gamy Joe Blackburn, Bungie has begun to test – in some seasons, the maximum energy ceiling does not increase in principle. Instead, developers used Force Deltas and recorded the complexity of activities, regardless of the level of the player. But now Grind has become much worse: developers have participated in the worst part of the game and turns it into a difficult barrier including access to other parts, more interesting of Destiny 2.

    There is nothing to do in the portal

    When reaching 400 forces, players ensure the best prizes from the available people, and, in theory, the most interesting stage of the game – you can enter any mode and receive items standing for them. But in reality, you will have to replay the same content as before – it will be simply better.

    Before the fate, the content portfolio includes separate activities, each of which provides its own group. Seasonal operations, locations, protection activities, PvP in The Crucible, Gambit, Raids, Dungeons, Twilight Raids – and everywhere with its weapons. The pursuit of Luta cannot be called Deep, but it encourages many game modes and motivated to try everything that Destiny 2 offers.

    But now all of this is combined in the online portal – a single content library, only three award groups. One for a metal cooker, the second time for strange activities, later for solo and group activities. If Destiny 2 was so big that she had to cut all the content from the game, now it focuses on a very small percentage of activities, planning, so it should occupy players for six months.

    But there are not too many layers in the portal. Up to four strange activities, up to 16 group activities and then only awarded the permanent award if the player and his (accidentally selected) partners could achieve the maximum ranking. If not, then this is a waste of time.

    The complexity is not important – only a large number is important

    Every day, three group activities receive the privilege of matchmaking. As a rule, they are quite interesting – these tasks abandon a good challenge thanks to fixed modification tools and a force. But outside these activities, the complexity can be configured from and to: The game allows you to choose the modification tools will provide some bonuses for the final result. In theory, such a system should tie a reward for risks, but until the modification tools bring players to the desired radius to get the maximum ranking, nothing to worry about.

    Therefore, the amendments of complexity turn into a competition to reduce complexity; They make the game as smoothly as possible, because the only thing that is important is the number of players who have overcome their activities.

    Previously, Destiny 2 was given the most difficult tasks for Luta. But in the current version of the game, the complex curve is bent and unpredictable, throwing sharp jumps every 20 levels, when the player is eliminated at a new level of the award. At this stage, you just need to choose a combination of modification tools, will provide maximum results with a minimum complexity – and ready, the game becomes easy.

    The reward of the new devices only makes it worse

    Each type of weapon and armor, released in the current addition, has a special symbol – she noted that this is an object from the new collection. Wearing new clothes, players receive a certain amount of bonuses: up to 10% compared to the damage of the weapon, depending on its level and up to 15% of the ability to fight the damage of the armor.

    It seems that the numbers seem to be small – but no, they ask the long -term health of Destiny 2. And the problem is not only in buffs; The problem is the priority game for these subjects and in other aspects. For example, new items increase the results of the player to overcome the tasks in the online portal: The full set means to use many modifications to ensure the maximum ranking. And seasonal operation includes a special modification tool that makes players only equipped with new equipment.

    Moreover, only a series of narrow objects receive the desired symbol and only one set of limited objects available in each season. Therefore, a number of factors and prototypes that receive less useful items than other items and certain buildings become simply not. Time and efforts for crushing objects in previous seasons with the release of Edge of Fate lose their meaning.

    The manufacturing is dead – with random life

    The witch queen added -in adding mechanisms to manufacture weapons to Destiny 2 -a form of special astronaut protection, helping to reduce the impact of random digital transmitter. But Bungie made a mistake in the first version of this system: the schedule weapon improved the privileges, beyond the weapons encountered weapons from the enemy. Not much, but psychologically, it doesn't matter. The developers have changed the attention of the player from grinding because of the random weapon because of the honing for the benefit of the drawings to make.

    Now, the manufacturing system is removed from Destiny 2, except for a strange weapon. Players cannot create weapons from the information port or from the new raid. There is no more protection against bad luck, and there is no problem when manufacturing will integrate organic into the new device system. According to current standards, a scheduled weapon will correspond to the second flame of the device – the random drops will be better. Not much, but, again, psychologically, it doesn't matter.

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